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ARNES Virtual Conferencing

About:

​ARNES is Slovenia’s national research and education network, running the country’s backbone infrastructure—networks, data centers, and supercomputers—and linking Slovenian scholars to global resources through the European Open Science Cloud (EOSC).

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My Role: UI Design, User Research

Timeline: January 2025 - May 2025

Scope of Work: Web App

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The Problem

  • People juggling a mess of emails, calendars, and random portals just to book a virtual room—and it’s a total headache.

  • Double-bookings, last-minute clashes, and the classic “where’s my link?” panic

User Profile

  • Students, educators, and researchers across all educational levels, from kindergarten to top-tier research institutions

  • Users require a accessible, and cost-efficient solution to book and share resources efficiently.

Scope

  • Online reservation portal for virtual video-conference rooms

  • Calendar integrations (Google, Outlook)

  • Role-based access (student, instructor, etc)

  • Interaction Statistics & waiting-list management

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Goals

  • Develop an open-source web platform to streamline reservations for virtual video conferencing rooms.

  • Observe workflows and failure modes (e.g., double-bookings, no-show links).

  • Prototype & test wireframes to ensure clarity, reduce clicks, and cut support tickets.

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Research Methods

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I. Landscape Analysis

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Objective:

Evaluate existing booking platforms to identify patterns, gaps, or usability issues

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Tools Analyzed:

Calendly, Microsoft Outlook, Zoom etc.

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Criteria:

  • Overall design clarity

  • Simplicity of navigation

  • Time to complete booking

  • User feedback (e.g. error message)

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Insights:

  • Simplification vs. Customization tradeoff

  • Feedback enhances user confidence

II. User Interviews

Objective:

  • Understand how users experience current booking systems

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Participants:

  • 5 users across research & education sectors

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Method:

  • Semistructured interviews (In-person & virtual)

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Key Themes:

  • Booking fatigue

  • Desire for effortless scheduling 

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Takeaway:

Need streamlined booking experience that eliminates repetitive tasks

III. Usability Testing

Usability Test Goals:

  • Identify usability issues in scheduling and meeting management

  • Assess navigation ease for key tasks

  • Gather feedback on interface clarity and user experience

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Testing Setup:

  • 4 participants (age 18-35)

  • 5-10 minute sessions per participant

  • Team members roles (moderator, notetaker, recorder)

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Tasks Tested:

  • Schedule a new event

  • Configure meeting settings

  • Edit a meeting's time

  • Review meeting analytics

High-Fidelity Prototype

Critical Incidents

Positives:

  1. Tasks that were familiar and similar to other products were intuitive for users.

  2. Data presentation was understood easily.

Negatives:​

  1. Users hesitated using buttons that weren't visually clear.​

Key Findings​​

  • Familiarity equated to ease of use.

    • How can we implement this in a way that is intuitive?

  • Users need some sort of feedback indicating a task has been completed.

    • How can we let the user know they succeeded in a task?

  • Users can’t find things that aren’t immediately visible or easy to access.

    • How can we clarify what actions a user can perform?

  • Data needs to be presented clearly.

    • What are the simplest ways we can present data?

Results

Users value simplicity.​

  • Common pain points involved lack of visual clarity and unfamiliarity. Following existing protocols from similar programs makes it more likely for the user to know how to use a new program from the get-go. Ensuring that important buttons are easy to find and clear saves the user time and confusion. To solve this issue, simplifying the process for users is vital.

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