ARNES Virtual Conferencing
About:
​ARNES is Slovenia’s national research and education network, running the country’s backbone infrastructure—networks, data centers, and supercomputers—and linking Slovenian scholars to global resources through the European Open Science Cloud (EOSC).
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My Role: UI Design, User Research
Timeline: January 2025 - May 2025
Scope of Work: Web App
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The Problem
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People juggling a mess of emails, calendars, and random portals just to book a virtual room—and it’s a total headache.
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Double-bookings, last-minute clashes, and the classic “where’s my link?” panic
User Profile
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Students, educators, and researchers across all educational levels, from kindergarten to top-tier research institutions
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Users require a accessible, and cost-efficient solution to book and share resources efficiently.
Scope
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Online reservation portal for virtual video-conference rooms
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Calendar integrations (Google, Outlook)
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Role-based access (student, instructor, etc)
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Interaction Statistics & waiting-list management
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Goals
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Develop an open-source web platform to streamline reservations for virtual video conferencing rooms.
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Observe workflows and failure modes (e.g., double-bookings, no-show links).
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Prototype & test wireframes to ensure clarity, reduce clicks, and cut support tickets.
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Research Methods
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I. Landscape Analysis
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Objective:
Evaluate existing booking platforms to identify patterns, gaps, or usability issues
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Tools Analyzed:
Calendly, Microsoft Outlook, Zoom etc.
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Criteria:
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Overall design clarity
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Simplicity of navigation
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Time to complete booking
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User feedback (e.g. error message)
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Insights:
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Simplification vs. Customization tradeoff
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Feedback enhances user confidence
II. User Interviews
Objective:
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Understand how users experience current booking systems
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Participants:
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5 users across research & education sectors
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Method:
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Semistructured interviews (In-person & virtual)
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Key Themes:
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Booking fatigue
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Desire for effortless scheduling
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Takeaway:
Need streamlined booking experience that eliminates repetitive tasks
III. Usability Testing
Usability Test Goals:
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Identify usability issues in scheduling and meeting management
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Assess navigation ease for key tasks
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Gather feedback on interface clarity and user experience
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Testing Setup:
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4 participants (age 18-35)
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5-10 minute sessions per participant
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Team members roles (moderator, notetaker, recorder)
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Tasks Tested:
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Schedule a new event
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Configure meeting settings
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Edit a meeting's time
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Review meeting analytics
High-Fidelity Prototype
Critical Incidents
Positives:
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Tasks that were familiar and similar to other products were intuitive for users.
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Data presentation was understood easily.
Negatives:​
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Users hesitated using buttons that weren't visually clear.​
Key Findings​​
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Familiarity equated to ease of use.
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How can we implement this in a way that is intuitive?
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Users need some sort of feedback indicating a task has been completed.
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How can we let the user know they succeeded in a task?
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Users can’t find things that aren’t immediately visible or easy to access.
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How can we clarify what actions a user can perform?
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Data needs to be presented clearly.
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What are the simplest ways we can present data?
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Results
Users value simplicity.​
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Common pain points involved lack of visual clarity and unfamiliarity. Following existing protocols from similar programs makes it more likely for the user to know how to use a new program from the get-go. Ensuring that important buttons are easy to find and clear saves the user time and confusion. To solve this issue, simplifying the process for users is vital.